Reference#
Facts, tables and signatures. Nothing here teaches — for that, start with the tutorial or a how-to guide.
The language#
Every construct in the DSL, with examples |
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Normative. What each shot type means, in head-heights |
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The resolved intermediate format |
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What a character puppet must declare |
The language specification is what a second implementation would target. It is free to implement: the project is 0BSD, and to be explicit, anyone may build a competing compiler, editor or renderer for this language without permission or attribution. A notation is only worth having if it is not owned.
The tools#
Every command and flag |
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Every public name, and the internals behind them |
Version and status#
The table of what actually runs, as opposed to what is specified, is in implementation status. The specification describes the language; the status table is authoritative about the compiler.